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		<isbn>85-244-0103-6</isbn>
		<citationkey>CarneiroSilvKauf:1996:AlGe3D</citationkey>
		<title>Tetra-cubes: an algorithm to generate 3D isosurfaces based upon tetrahedra</title>
		<format>Impresso, On-line.</format>
		<year>1996</year>
		<numberoffiles>1</numberoffiles>
		<size>89 KiB</size>
		<author>Carneiro, Bernardo Piquet,</author>
		<author>Silva, Cláudio T.,</author>
		<author>Kaufman, Arie E.,</author>
		<editor>Velho, Luiz,</editor>
		<editor>Albuquerque, Arnaldo de,</editor>
		<editor>Lotufo, Roberto A.,</editor>
		<conferencename>Simpósio Brasileiro de Computação Gráfica e Processamento de Imagens, 9 (SIBGRAPI)</conferencename>
		<conferencelocation>Caxambu, MG, Brazil</conferencelocation>
		<date>29 Oct.-1 Nov. 1996</date>
		<publisher>Sociedade Brasileira de Computação</publisher>
		<publisheraddress>Porto Alegre</publisheraddress>
		<pages>205-210</pages>
		<booktitle>Anais</booktitle>
		<tertiarytype>Artigo</tertiarytype>
		<organization>SBC - Sociedade Brasileira de Computação; UFMG - Universidade Federal de Minas Gerais</organization>
		<transferableflag>1</transferableflag>
		<keywords>isosurfaces, marching-cubes, tetrahedral cells, scalar fields.</keywords>
		<abstract>We present the Tetra-Cubes iso-surface extraction technique. Tetra-Cubes is similar to the well-know marching-cubes technique, but its basic building block consists of tetrahedral cells instead of cubes. When the original are not tetrahedral cells, tetra-cubes just converts them to tetrahedra. We show that our technique is simpler than marching-cubes and does not have its nasty ambiguity configurations, leading to simpler iso-surfaces generation. We advocate the use of tetra-cubes for its simplicity of implementaion and generality.</abstract>
		<type>Modelagem e Visualização</type>
		<language>en</language>
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